'********************************************************************* ' modes & notes & TODOs Last Updated July 2, 2014 ' ********************************************************************* SALLY'S STITCHES (Spinner) - adds to end-of-ball bonus - used in detached upper flipper mode (stitches needed to re-enable flipper) - used in finale - after several stitches - add-a-ball enabled - 25 stitches awarded by Jack's prize TOYS (pop bumpers) - pops add toys (1 if off, 2 if flashing, 3 if solid) - adds to end-of-ball bonus - used in finale - complete toys before heading to rooftops - 25 toys awarded by Jack's Prize SANTA - spell with in/outlanes - awards points based on # SANTA's spelled and # of TOYS built and bonus X - lights REWARD REWARD (SANTA'S PRESENT) - + Bonus X - Collect Extra ball - Time extend (for timed modes) - Add-a-ball (for some MBs) - TODO - determine which award when hit, not before DOCTOR FINKLESTEIN DR - D+R completed gives something: - 1. enables the SOUP return to plunger diverter (for 10 seconds) shoot it for 2X playfield scoring (for 20 seconds) 3X if it goes from ZERO->SOUP->PLUNGER TODO - fix needed for when in MB mode - 2. experiments - lights Jack's Award (if Jack is lit, awards a pop upgrade) - 3. SALLY'S SUPER STITCHES (first shot to spinner 10X the stitches) - 4. ? JACK's AWARD - Lite Zero Fetch - Lite Extra Ball - It's a Bat - 3 million - It's a Rat - 1 million - Hold bonus & bonus multiplier too? (for next ball) - 25 Toys - 25 Stitches - Soup's Ready (Hurry up countdown collect at soup) - Oggie's Bug Bash (UV mode, see oogie) - What's This? Frenzy mode - increases What's This Frenzy value (during frenzy mode) - collects LSB KIDNAP award (during LSB Kidnap MB) WHAT'S THIS FRENZY mode - all targets score what's this value - what's this value increased at JACK's AWARD - timed mode MAYOR - flip-flops mayor's face and rooftop return right/left - increases jackpot value for 'Where's Jack MB' - enable locks with standups at base of ROOFTOP ramp (right ramp) - virtually locks balls - Where's Jack 3 ball MB mode - search around for Jack (1 large jackpot) (need clues, visual & audio) - all others are small points Jackpot that decrease the large one ROOFTOP RAMP - returns to Left or Right flippers based on mayor face - can feed to zero if zero Fetch mode is lit - diverts to bathtub for LSB lock TODO - bigger rewards for alternating return ramps TODO - add mayor quotes, christmas quotes? HINTERLAND RAMP - leads to holiday doors - start holiday mode (2 ball MB) - all arrows (same colour as door) add to Jackpot value - hit center target to collect Jackpot - complete 7 times - all doors collected (Halloween, Thanksgiving, Christmas, New Years, Valentines, St Patricks, Easter) - complete again for characters (Jack, Turkey, Santa, Baby, Cupid, Leprechaun, Bunny) - shuffle the order - based on slings - lighting standup targets on side of ramp counts as ramp shot (too easy?) LSB TARGETS - L+S+B lights the tub lock - 3 times - 4th, etc. gives other prizes LOCK, SHOCK & BARREL TUB (diverted to off rooftop ramp) - lock 3 balls for the kidnap the sandi-claws 3 ball MB - make repeated trips to Hinterland and then to Jack (drop target stays down) - mode is complete once Santa is brought to Jack - TODO - include LSB in some of the OOGIE modes - TODO - add difficulty for repeated LSB MB mode (first 2 trips, then 3, to max 7) ZERO - Kickback - directed at Upper Flipper (lift right flipper to get in the SOUP) - start FETCH MODE - lit as one of Jack's prizes ZERO FETCH MODE - moving jackpot shots (cycle twice through the 8 main jackpot shots) - TODO - extend time adds another cycle through - jackpots increase in value after each collect SOUP (under the upper flipper) - SOUP points - collect SOUP hurry up (behind flipper shot only) - if diverter is down, returns to plunger for: - 1. skill shot available - 2. 2X playfield when enabled - 3. 3X playfield when entered from ZERO - subway exits from the SOUP VUK - TODO more? SKILLSHOTS (TODO) - controlled plunger shot - hit inner left orbit, upper left orbit, lower left orbit - left ramp targets? - or all the way around to upper flipper for ramp shot - hold left flipper to pop up the diverter post to drop into pops COMBO ideas - 1. ZERO finds the Door: ZERO, lift right flipper (SOUP), right flip->LEFT ORBIT, upper flip->left ramp (HINTERLAND) - 2. Dizzy Mayor: MAYOR, ->RAMP (rooftops, return right), MAYOR, ->RAMP (rooftops return left), repeat - ? more OOGIE - animated figure on platform - round 4 inch base has 4 'sides' like TOM trunk - 4 sides (0 targets, 1, target, 2 targets, hole) - 0 switches face has rubber only - battle several times , but if Sally and Santa are not completed, battle will fail? OOGIE MODES OOGIE"S BUG BASH (TODO) - UV MB mode - timed mode - UV strips on instead of GI - every target hit builds the bug total (jackpot value) - collect jackpot by hitting Oogie (resets jackpot to base) - jackpot builds exponentially - so, don't cash in too quick - but don't waste too much time SALLY VS OOGIE (TODO) - timed 1 ball mode - sally's stiches (spinner) unravel oogie - when weakened - one shot finishes him - SALLY MODE idea: upper flipper disabled until stitched back on JACK VS OOGIE (TODO) - 1 ball mode (to start) - goal: spin Oogie completely around to show hole - start with no switch side, - spin around him, he turns to show 2 switch side - hit both switches - spin around him, he turns to show 1 switch side - hit switch - spins to show hole - Jackpot - can add-a-ball with SANTA or SALLY (spinner) OOGIES's DICE - 6 hits to start 6 ball MB - 6 hits to take away dice TODO: More Oogie modes - WIZARD MODE IDEA: - start at ZERO - make some toys (POPS) - Sally's fog? - (timed mode - 30 seconds) delivering presents (rooftop ramps) - shot down (flippers die) - rescue Santa from OOGIE (spell SANTA/OOGIE hits)? - victoy laps (jackpots based on toys made) MORE TODOS: - What to do with the 2 standups next to Oogie? - incorporate - Something's up with Jack - scoring - display stuff - music